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Posted: Sat Mar 07, 2015 4:35 pm
FFmpeg just released version 2.6 which includes support for nvenc.
Any chance of getting some experimental support going?
Posted: Fri Mar 13, 2015 2:11 pm
Looks promising. The first step would be to get the nvenc library added to the versions of FFmpeg at http://ffmpeg.zeranoe.com/builds/
and then we can look at adding support in UMS
Posted: Fri Mar 13, 2015 2:12 pm
Actually maybe the support is already in that version, can you check?
Posted: Fri Mar 13, 2015 11:52 pm
They won't be added to there as it requires ffmpeg be compiled with the nonfree option enabled, which
would disallow public redistribution. I always use my own builds, so that isn't a concern for me personally.
Posted: Sat Mar 14, 2015 9:10 am
What I found on NVIDIA web it is distributed free with no limitation to be implemented in other projects, if I remember right.
In past it required some key or what but final version can use up to 2 streams at a time without any license/key or what.
Or maybe I understood it wrongly...read it on phone in hurry so everyting is possible
Posted: Sat Mar 14, 2015 11:17 am
That may be, but ffmpeg itself requires it be compiled as nonfree when enabling nvenc. This changes
their license such that any binaries compiled with it enabled cannot be redistributed. Support could still be
added for folks that compile from source, but that is up to these fine developers to decide.
Posted: Thu Jun 11, 2015 6:23 am
Has there been any more information/progress on this request?
I've compiled ffmpeg from source, and it's completely amazing. On a simple test, ffmpeg was encoding at 30 FPS but nvenc was encoding at 300+ fps. (yes, three hundred) That was using a GTX 980 and a Core i5-2500k CPU.
Is it possible to use UMS with my custom compiled ffmpeg to enable nvenc? I'd also like to add SVP/Interframe frame-doubling as well but use the GPU since it's so incredibly fast.
Posted: Tue Jun 23, 2015 3:04 am
It seems it is nothing against to use freely distributed Nvidia NVENC in ffmpeg:
EDIT: OK here is some info about licensing
http://emby.media/community/index.php?/ ... /?p=166981
QSV (Intel) + NVENC (Nvidia) ffmpeg build howto:
http://emby.media/community/index.php?/ ... /?p=167070
https://github.com/MediaBrowser/MediaBr ... Tanscoding
Maybe the cleanest path to go is to build the binary after every UMS install locally?
Build script for WIN:
https://github.com/mjb2000/FFmpeg/relea ... ffmpeg.exe
Anyway here is discussion that using a header doesn't break the possibility to distribute binary (not read whole thread
http://comments.gmane.org/gmane.comp.vi ... vel/186076
Not the coder but I understand this as a "license restriction" (found in latest ffmpeg code) so compiling locally is only way maybe
Code: Select all
die_license_disabled nonfree nvenc
Posted: Tue Jun 23, 2015 7:18 am
Yeah, regardless of the licensing I think it would be great for UMS to allow custom-compiled binaries and then use custom options (for NVENC, etc)...