Introducing: Standalone builds for Windows

Announcements about Universal Media Server
iangregor
Posts: 1
Joined: Tue Dec 18, 2018 6:18 pm

Re: Introducing: Standalone builds for Windows

Post by iangregor » Tue Dec 18, 2018 6:20 pm

SubJunk wrote:
Thu Aug 30, 2018 2:48 pm
The x64 build also has some x64 binaries like FFmpeg and MediaInfo which can run faster than the x86 ones (from memory around 10-20% faster)
When 64 bit processors compatible with the x86 architecture were introduced, they were referred to as x86-64. x86-32 (and x86-16) were used for the 32 (and 16) bit versions. This was eventually shortened to x64 for 64 bit and x86 alone refers to a 32 bit processor. The 32 bit processors are designed to handle a limited amount of physical memory maximum of 4GB but 64 bit can handle high memory utilizing 8,16 and some even32 GB. On a 64-bit Windows you can use either version. On a 32-bit Windows you should use only x86 obviously.

Lax
Posts: 3
Joined: Thu Oct 05, 2017 11:23 pm

Re: Introducing: Standalone builds for Windows

Post by Lax » Fri Mar 08, 2019 12:39 am

Tellurian wrote:
Wed Aug 15, 2018 12:06 am
:D I agree with using 'Self Contained', "UMS-SC 7.3.0 x64.exe".
Great to see it anyway. Another small improvement can be static name of that file such as latest instead of old 7.x. Actually, now I see that old 7.3 link will land on download page without downloading anything.

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