10-bit H.264 (hi10p) support

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ubertrash
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Joined: Tue Jun 05, 2012 7:51 pm

10-bit H.264 (hi10p) support

Post by ubertrash » Tue Jun 05, 2012 7:54 pm

Does UMS support 10-bit H.264 (also called Hi10p) videos?

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SubJunk
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Re: 10-bit H.264 (hi10p) support

Post by SubJunk » Tue Jun 05, 2012 9:47 pm

I haven't tested it personally but in theory it does work. Let us know :)

Skylion
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Joined: Mon Jun 04, 2012 6:05 am

Re: 10-bit H.264 (hi10p) support

Post by Skylion » Wed Jun 06, 2012 3:03 am

ubertrash wrote:Does UMS support 10-bit H.264 (also called Hi10p) videos?
I've gotten mixed results, works on my Xbox360 via mencoder, although my other render, my blue-ray player can't open it but I think that is a problem with its outdated codecs. However, an option to downscale a 10bit to an 8 bit would be useful for compatibility purposes.

So, in summary, it works with Xbox360 via mencoder.

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SubJunk
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Re: 10-bit H.264 (hi10p) support

Post by SubJunk » Wed Jun 06, 2012 10:19 am

Skylion wrote:an option to downscale a 10bit to an 8 bit would be useful for compatibility purposes.
Good idea, I'll add that to the UMS to-do list :)

Madoka
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Joined: Fri Jun 01, 2012 12:51 pm

Re: 10-bit H.264 (hi10p) support

Post by Madoka » Wed Jun 06, 2012 1:49 pm

They work with mencoder with 1.0.1 sent to a PS3.

Skylion
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Re: 10-bit H.264 (hi10p) support

Post by Skylion » Wed Jun 06, 2012 2:12 pm

SubJunk wrote:
Skylion wrote:an option to downscale a 10bit to an 8 bit would be useful for compatibility purposes.
Good idea, I'll add that to the UMS to-do list :)
It would be even better to make it a parameter for the renderer, as in an option for the renderer file.
Unfortunately, 10bit is incompatible with avisynth as of 2.6MT.

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SubJunk
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Re: 10-bit H.264 (hi10p) support

Post by SubJunk » Wed Jun 06, 2012 2:17 pm

Madoka wrote:They work with mencoder with 1.0.1 sent to a PS3.
Thanks for confirming this :)
Skylion wrote:
SubJunk wrote:
Skylion wrote:an option to downscale a 10bit to an 8 bit would be useful for compatibility purposes.
Good idea, I'll add that to the UMS to-do list :)
It would be even better to make it a parameter for the renderer, as in an option for the renderer file.
Yeah that's what I was thinking too :)


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