Search found 17 matches

by DJX
Fri Aug 06, 2021 12:41 pm
Forum: Help and Support
Topic: Error when connecting via Xbox 360
Replies: 2
Views: 1428

Error when connecting via Xbox 360

Running UMS 10.8.2. When attempting to connect via an Xbox 360 I get the following error. 20:36:32 DEBUG Recognized media renderer "Xbox 360" 20:36:32 WARN error transforming searchCriteria to SQL. java.lang.IllegalArgumentException: NTFS ADS separator (':') in file name is forbidden. at o...
by DJX
Tue Mar 30, 2021 7:29 am
Forum: Help and Support
Topic: Detect specific codec for format
Replies: 7
Views: 3080

Re: Detect specific codec for format

I understand.
WMA lossless came in just after WMA 9, so around 2003.
It's pretty old but adoption was low.
Current version is 9.2
You can start with the Xbox 360 profile for sure.
If I have time, I'll test more formats.
by DJX
Tue Mar 30, 2021 5:26 am
Forum: Help and Support
Topic: Network problem
Replies: 7
Views: 3507

Re: Network problem

If you are running IOS based equipment, you can forward multicast and UPNP messages by doing the following (IP services license required):

On your VLANs:

Code: Select all

ip pim sparse-dense-mode
In config mode:

Code: Select all

ip forward-protocol udp 1900
by DJX
Tue Mar 30, 2021 4:38 am
Forum: Help and Support
Topic: Xbox 360 - Only "Songs" work
Replies: 0
Views: 4575

Xbox 360 - Only "Songs" work

If you try to browse "Albums", "Artists", or "Genres" on the Xbox 360, it shows a list of all of them but inside that, there are no files listed. Only "Songs" works. For example: Open System Music Player Select UMS Default view is "Albums" with all a...
by DJX
Tue Mar 30, 2021 4:31 am
Forum: Help and Support
Topic: Detect specific codec for format
Replies: 7
Views: 3080

Re: Detect specific codec for format

That works. Thanks. I would recommend adding this to all renderers that this project supports as most devices that say they support WMA do not support WMA lossless. I'm sure some support WMA Pro or WMA10 but almost nothing out there supports lossless. So I suppose more testing could be done to get a...
by DJX
Tue Mar 30, 2021 1:33 am
Forum: Help and Support
Topic: Detect specific codec for format
Replies: 7
Views: 3080

Re: Detect specific codec for format

My above example is for the Xbox 360. It has: # Supported audio formats: Supported = f:mp3 m:audio/mpeg Supported = f:wma m:audio/x-ms-wma But I have to comment out the WMA line because it tries to send any WMA file without transcoding it. I'll try switching that to Supported = a:wma m:audio/x-ms-wma
by DJX
Mon Mar 29, 2021 10:19 am
Forum: Help and Support
Topic: Detect specific codec for format
Replies: 7
Views: 3080

Detect specific codec for format

I have my entire audio library in WMA lossless which is actually not supported on most renderers that typically support WMA. Because of that, I have to hack the renderer config for all my devices and comment out the supported audio format: #Supported = f:wma m:audio/x-ms-wma It would be nice if UMS ...
by DJX
Sat Jun 07, 2014 3:28 am
Forum: Help and Support
Topic: Windows Server Nothing working
Replies: 13
Views: 17274

Re: Windows Server Nothing working

This is not really applicable in my network. All devices are routed by a Cisco 3750X. So wait.. you have a big baller ass managed switch!? Jesus man... are you sure there isn't any configuration issue in that thing that's causing this!? better question... take that switch out of the picture (use a ...
by DJX
Fri Jun 06, 2014 8:20 am
Forum: Help and Support
Topic: Windows Server Nothing working
Replies: 13
Views: 17274

Re: Windows Server Nothing working

This is not really applicable in my network.
All devices are routed by a Cisco 3750X.
by DJX
Thu Jun 05, 2014 5:42 am
Forum: Feature Suggestions
Topic: Win64 Build
Replies: 4
Views: 7209

Re: Win64 Build

Well, both MPlayer and FFmpeg compile on Win64.
Those are the big players.