Hi, I have a previously working file that's failing to load with 4.2.0. (subtitle detection?)
It used to not try to transcode ("[No encoding]" still works). Now it does, and it errors out instead of transcoding.
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- Sat Oct 18, 2014 3:33 pm
- Forum: Media Renderers
- Topic: Xbox One Getting DLNA Support
- Replies: 115
- Views: 159148
- Sun Oct 05, 2014 11:06 am
- Forum: Announcements
- Topic: Version 4.1.3 is released
- Replies: 14
- Views: 35365
Re: Version 4.1.3 is released
No, I'm saying DTS is not supported so "Keep DTS tracks" needs to be off. It may come in a future update, but right now it has to be transcoded.
- Sun Oct 05, 2014 4:04 am
- Forum: Announcements
- Topic: Version 4.1.3 is released
- Replies: 14
- Views: 35365
Re: Version 4.1.3 is released
jaapie, make sure "Keep DTS tracks" is turned off in "Transcoding Settings"->"Common Transcode Settings"->"Audio Settings".
- Fri Oct 03, 2014 11:36 am
- Forum: Media Renderers
- Topic: Xbox One Getting DLNA Support
- Replies: 115
- Views: 159148
Re: Xbox One Getting DLNA Support
Nice. I've been trying the release version. It's looking good! I don't have to turn off any renderers like WMP to get the XB1 to be seen. I did make one minor change to the profile. Maybe for the next version :P Supported = f:avi v:mp4|divx a:ac3|mp3 m:video/avi DivX is supported, and the less trans...
- Thu Oct 02, 2014 11:52 am
- Forum: Media Renderers
- Topic: Xbox One Getting DLNA Support
- Replies: 115
- Views: 159148
Re: Xbox One Getting DLNA Support
I'm sorry!! The error was my fault. I accidentally left "Keep DTS tracks" checked because I reformatted my computer. Your new profile seems to be fine.
- Thu Oct 02, 2014 11:08 am
- Forum: Media Renderers
- Topic: Xbox One Getting DLNA Support
- Replies: 115
- Views: 159148
Re: Xbox One Getting DLNA Support
I lost transcoded audio with that profile. I'll try tracking down the offending line
Edit: While LoadingPriority=1 is enough to make UMS see the Xbox One instead of the 360, it's still necessary to uncheck WMP.
(build 2e928ef67)
Edit: While LoadingPriority=1 is enough to make UMS see the Xbox One instead of the 360, it's still necessary to uncheck WMP.
(build 2e928ef67)
- Thu Oct 02, 2014 5:52 am
- Forum: Media Renderers
- Topic: Xbox One Getting DLNA Support
- Replies: 115
- Views: 159148
Re: Xbox One Getting DLNA Support
I've watched a decent amount of transcoded content from the profile in my last post without hiccups.
I have hit hiccups that I blame on beta Xbox software, since they disappear when I restart the app. So far those have only happened with non-trascoded videos.
I have hit hiccups that I blame on beta Xbox software, since they disappear when I restart the app. So far those have only happened with non-trascoded videos.
- Wed Oct 01, 2014 8:36 pm
- Forum: Media Renderers
- Topic: Xbox One Getting DLNA Support
- Replies: 115
- Views: 159148
Re: Xbox One Getting DLNA Support
Yup so far so good with the latter profile.
With my media at least. I just tried a TED Talk from the Web folder and it failed, even when using the PS3 profile.
With my media at least. I just tried a TED Talk from the Web folder and it failed, even when using the PS3 profile.
- Wed Oct 01, 2014 7:58 pm
- Forum: Media Renderers
- Topic: Xbox One Getting DLNA Support
- Replies: 115
- Views: 159148
Re: Xbox One Getting DLNA Support
PS3.conf says the video default is MPEGPS-MPEG2-AC3 When playing an MKV with PGS subs, the bitrate skyrockets and the Xbox app crashes. Maybe the bandwidth spike is killing it. http://i.imgur.com/bTMvZwz.png (Right after a crash) I propose adding TranscodeVideo = MPEGTS-H264-AC3 which seems to work ...
- Wed Oct 01, 2014 7:12 pm
- Forum: Media Renderers
- Topic: Xbox One Getting DLNA Support
- Replies: 115
- Views: 159148
Re: Xbox One Getting DLNA Support
Sorry, that doesn't work. I found it though!
This rocks!!
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SeekByTime = exclusive