Xbox One Getting DLNA Support

Discuss media renderers like Xbox 360, TVs, smartphones, etc.
Whogie
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Re: Xbox One Getting DLNA Support

Post by Whogie »

MS must have updated their Media Player app, because UMS is seeing it as a 360, unless you disable the 360 renderer.
SubJunk wrote: That video isn't being transcoded it's being muxed (lossless).
Ideally it would just be streamed but because it has subtitles in the file, even though they're not being used in this case, UMS muxes it. It's possible that in the future we will make it stream in that scenario instead, but for now there isn't any quality loss so it's not urgent
:( 4.1.3 does this right. If it's muxing (or transcoding), fast-forward/rewind is unavailable.
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SubJunk
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Re: Xbox One Getting DLNA Support

Post by SubJunk »

Whogie wrote:MS must have updated their Media Player app, because UMS is seeing it as a 360, unless you disable the 360 renderer.
Is that in 4.2.1?
Whogie wrote::( 4.1.3 does this right. If it's muxing (or transcoding), fast-forward/rewind is unavailable.
I'd be happy to look at logs from 4.1.3 to compare :) I suspect it was a bug in 4.1.3 though, which happened to work in your favor in this case, but I might be wrong :)
Whogie
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Re: Xbox One Getting DLNA Support

Post by Whogie »

All versions seem to be mixing the 360 and XB1 now. 4.1.3 used to work and doesn't now, which is why I think something may have changed in an update.

Thanks. I attached logs for both issues.
Attachments
UMS debug files.zip
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SubJunk
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Re: Xbox One Getting DLNA Support

Post by SubJunk »

Hi Whogie, thanks for the detailed logs :)
Please test this fix for the Xbox One being detected as Xbox 360: http://www.spirton.com/uploads/UMS/UMS-4283d13.exe

Like I suspected, the MKV streaming was the result of a UMS bug where we ignored the subtitles. While it was good in your case, it's bad in other cases, so now we do language checks to be sure whether we want the subtitles.
It is easily possible to do a better fix that will let the file stream again but it will also make folder population slower, so I will have to do speed testing to see if it's worth the trade off before implementing it :)
Whogie
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Re: Xbox One Getting DLNA Support

Post by Whogie »

No go, unfortunately.
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4.2.2 XB1 detected as 360.zip
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SubJunk
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Re: Xbox One Getting DLNA Support

Post by SubJunk »

OK that's weird, I'll look into it more and get back to you :)
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SubJunk
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Re: Xbox One Getting DLNA Support

Post by SubJunk »

Whogie
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Re: Xbox One Getting DLNA Support

Post by Whogie »

Yes it does!

I'll attach logs in case they're of some use to you. I ran the XB1 and 360 at the same time and it was able to distinguish between them.
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XB1 and 360 both detected properly.zip
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SubJunk
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Re: Xbox One Getting DLNA Support

Post by SubJunk »

Whogie wrote:Yes it does!

I'll attach logs in case they're of some use to you. I ran the XB1 and 360 at the same time and it was able to distinguish between them.
Yay, thanks for the great testing :)
Whogie
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Re: Xbox One Getting DLNA Support

Post by Whogie »

:/ Not sure why the 360 glitch came back.
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detect 360.zip
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