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Re: Xbox One Getting DLNA Support

Posted: Wed Oct 01, 2014 9:45 pm
by jumperzz2014
Whogie wrote:Good news!
I tried forcing the PS3 profile, and transcodes work! It's transcoding more than it has to (like all MKVs), but it seems there's nothing I can't play.

:) almost there.
Like i said ;) That PS3 Profile is a good start for the XboxOne. I experienced the same with other Media Servers. For Example Serviio. Use the Xbone Profile they have, mkv's crash or the sound gets trancoded so into low quality. When i select the PS3 Profile everything sounds and runs fine.

Re: Xbox One Getting DLNA Support

Posted: Wed Oct 01, 2014 11:22 pm
by jumperzz2014
Dont know if its Universal or the XboxOne.

But a 1080p mkv with DTS doesnt run without problem. The movie freezes every 1-2 Minutes.
EDIT:

Edited a bit a profile (I used the PS3 as base). Freezing was caused by lpcm it seems

Here are the supported codecs for now (microsoft will add more in the future)

http://news.xbox.com/2014/08/xbox-one-s ... er-preview

Re: Xbox One Getting DLNA Support

Posted: Thu Oct 02, 2014 5:52 am
by Whogie
I've watched a decent amount of transcoded content from the profile in my last post without hiccups.
I have hit hiccups that I blame on beta Xbox software, since they disappear when I restart the app. So far those have only happened with non-trascoded videos.

Re: Xbox One Getting DLNA Support

Posted: Thu Oct 02, 2014 6:11 am
by SharkHunter
I changed transcodevideo to WMV to get all my web videos to work and voila it did. Now all that doesn't work is external subs so I'll dig on that plus the render overlap.

Re: Xbox One Getting DLNA Support

Posted: Thu Oct 02, 2014 9:49 am
by SubJunk
OK guys here's the version of XboxOne.conf that will probably be in 4.1.3 which I hope to release later today or tomorrow: https://raw.githubusercontent.com/Unive ... oxOne.conf

It uses H.264 video and AC-3 audio inside MPEG-TS container for video transcoding. I'm hesitant to use WMV for anything because it is slow to encode which will cause issues for slower computers and it's lower quality than H.264. So if we can get the web videos to work without having to use WMV that would be ideal

Re: Xbox One Getting DLNA Support

Posted: Thu Oct 02, 2014 9:58 am
by SubJunk
Here's another update which adds streaming support for 3gp video, wav audio and bmp, gif, png and tiff images https://raw.githubusercontent.com/Unive ... oxOne.conf

Re: Xbox One Getting DLNA Support

Posted: Thu Oct 02, 2014 11:08 am
by Whogie
I lost transcoded audio with that profile. I'll try tracking down the offending line :P

Edit: While LoadingPriority=1 is enough to make UMS see the Xbox One instead of the 360, it's still necessary to uncheck WMP.
(build 2e928ef67)

Re: Xbox One Getting DLNA Support

Posted: Thu Oct 02, 2014 11:28 am
by SubJunk
Whogie wrote:I lost transcoded audio with that profile. I'll try tracking down the offending line :P

Edit: While LoadingPriority=1 is enough to make UMS see the Xbox One instead of the 360, it's still necessary to uncheck WMP.
(build 2e928ef67)
Maybe we need to add back TranscodeAudio = MP3 or WAV? Probably WAV would be nicer for quality so let's try that first.
I've made another commit to stop the false WMP detection now

Re: Xbox One Getting DLNA Support

Posted: Thu Oct 02, 2014 11:52 am
by Whogie
I'm sorry!! The error was my fault. I accidentally left "Keep DTS tracks" checked because I reformatted my computer. Your new profile seems to be fine.

Re: Xbox One Getting DLNA Support

Posted: Thu Oct 02, 2014 12:03 pm
by SubJunk
Awesome, thanks for getting back to me so quickly and for all your testing. I'm tagging 4.1.3 for release now so we can have some happy Xbox One users :)