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Re: Xbox One Getting DLNA Support
Posted: Tue Sep 16, 2014 5:50 am
by Tezcatlipoca
SharkHunter wrote:I've done some testing with the XboxOne (I still don't got the DLNA extension I'm pending in microsofts limbo). But with a std XboxOne I can using a remotecontrol app (like LocalCast) play music on my XboxOne!!!! Which is kind of cool! Videos? Yes I get it starting but for some reason UMS thinks it's best to convert the video to mp2/wmv which doesn't play on the Xbox. BUT! the important thing here is that the Xbox One tries to play!!!
So can anyone (whogie) try and play a video using this scheme? This means that you're doing the browsing from your phone and the "casting" it to the xbox. A note disable the Xbox360 and iphone and wmp render profiles first (this should be solved later).
SharkHunter wrote:UPDATE!!!!!
With my previous setup I can (after a small bug fix for remotecontrols) play an mp4 video on my Xbox One!!!!
So it's just a matter of browsing

Like I said in the last post first disable Xbox360 and iphone to make sure. This should be solved later on...
whogie - if possible pls try to run/build a 5.0.0 version. It might be better for this...
The Xbox One has had "push DLNA" support (e.g. Play To) since launch

I tried it ages ago using PS3 Media Server on my iMac to serve the media and Skifta on my iPhone to browse and push it. It worked "OKish" but had stuttering issues.
Re: Xbox One Getting DLNA Support
Posted: Tue Sep 16, 2014 8:35 am
by Whogie
Yeah, PlayTo from the phone is just a PITA. Especially since everyone will have proper DLNA pull soon.
Since the forums were messing up the last few days I responded on the Git tracker with some logs. Unlike other versions of UMS that just show the root directory on the XB1, UMS 5 doesn't show up on the Xbox at all. But now that I know UMS Builder I'd be happy to test any fixes :3
Re: Xbox One Getting DLNA Support
Posted: Thu Sep 25, 2014 1:59 am
by jumperzz2014
Any Update on this?
Re: Xbox One Getting DLNA Support
Posted: Thu Sep 25, 2014 9:34 am
by Whogie
No luck with 4.1.3-ce0da05.
Like mentioned in the Git tracker, I've attached a log.

Re: Xbox One Getting DLNA Support
Posted: Thu Sep 25, 2014 6:03 pm
by SharkHunter
Whogie - a couple of things to get a better log. First in the file logback.xml (found where your UMS was installed) change the
to
this will enable TRACE logs from startup.
Secondly disable the WMP render. WMP and Xbox 1 has some overlap and UMS thinks that your XBox is an WMP.
Then make a new log and we'll see...
Re: Xbox One Getting DLNA Support
Posted: Thu Sep 25, 2014 7:32 pm
by Whogie
Okay, sorry. Trace should be better now.
I turned off WMP. When I tried to load the XB1, UMS listed it as the 360. I turned off the 360 profile too, and then it correctly identified the XB1.
Attached is a trace log with WMP and XB360 off. It's still doing the root thing though

Re: Xbox One Getting DLNA Support
Posted: Thu Sep 25, 2014 11:08 pm
by SharkHunter
This is just weird. You always ask for id 0 which of course is root. However UMS never gives you something else. Have you tried running this using 5.0? I've done a big overhaul of the id system and I think 0 has been reserved. But this is still weird. I'll look more.
Re: Xbox One Getting DLNA Support
Posted: Fri Sep 26, 2014 10:21 am
by Whogie
UMS 5 does it too.
Re: Xbox One Getting DLNA Support
Posted: Fri Sep 26, 2014 11:11 pm
by valib
Strange. It loks like drive E: is empty or not accesible by UMS.
Re: Xbox One Getting DLNA Support
Posted: Sat Sep 27, 2014 12:56 am
by SubJunk
Darn, I thought that fix would work.