Xbox One Getting DLNA Support
Re: Xbox One Getting DLNA Support
MS must have updated their Media Player app, because UMS is seeing it as a 360, unless you disable the 360 renderer.
4.1.3 does this right. If it's muxing (or transcoding), fast-forward/rewind is unavailable.
SubJunk wrote: That video isn't being transcoded it's being muxed (lossless).
Ideally it would just be streamed but because it has subtitles in the file, even though they're not being used in this case, UMS muxes it. It's possible that in the future we will make it stream in that scenario instead, but for now there isn't any quality loss so it's not urgent

Re: Xbox One Getting DLNA Support
Is that in 4.2.1?Whogie wrote:MS must have updated their Media Player app, because UMS is seeing it as a 360, unless you disable the 360 renderer.
I'd be happy to look at logs from 4.1.3 to compareWhogie wrote:4.1.3 does this right. If it's muxing (or transcoding), fast-forward/rewind is unavailable.


Re: Xbox One Getting DLNA Support
All versions seem to be mixing the 360 and XB1 now. 4.1.3 used to work and doesn't now, which is why I think something may have changed in an update.
Thanks. I attached logs for both issues.
Thanks. I attached logs for both issues.
- Attachments
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- UMS debug files.zip
- (388.88 KiB) Downloaded 697 times
Re: Xbox One Getting DLNA Support
Hi Whogie, thanks for the detailed logs 
Please test this fix for the Xbox One being detected as Xbox 360: http://www.spirton.com/uploads/UMS/UMS-4283d13.exe
Like I suspected, the MKV streaming was the result of a UMS bug where we ignored the subtitles. While it was good in your case, it's bad in other cases, so now we do language checks to be sure whether we want the subtitles.
It is easily possible to do a better fix that will let the file stream again but it will also make folder population slower, so I will have to do speed testing to see if it's worth the trade off before implementing it

Please test this fix for the Xbox One being detected as Xbox 360: http://www.spirton.com/uploads/UMS/UMS-4283d13.exe
Like I suspected, the MKV streaming was the result of a UMS bug where we ignored the subtitles. While it was good in your case, it's bad in other cases, so now we do language checks to be sure whether we want the subtitles.
It is easily possible to do a better fix that will let the file stream again but it will also make folder population slower, so I will have to do speed testing to see if it's worth the trade off before implementing it

Re: Xbox One Getting DLNA Support
No go, unfortunately.
- Attachments
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- 4.2.2 XB1 detected as 360.zip
- (130.19 KiB) Downloaded 661 times
Re: Xbox One Getting DLNA Support
OK that's weird, I'll look into it more and get back to you 

Re: Xbox One Getting DLNA Support
Yes it does!
I'll attach logs in case they're of some use to you. I ran the XB1 and 360 at the same time and it was able to distinguish between them.
I'll attach logs in case they're of some use to you. I ran the XB1 and 360 at the same time and it was able to distinguish between them.
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- XB1 and 360 both detected properly.zip
- (29.9 KiB) Downloaded 707 times
Re: Xbox One Getting DLNA Support
Yay, thanks for the great testingWhogie wrote:Yes it does!
I'll attach logs in case they're of some use to you. I ran the XB1 and 360 at the same time and it was able to distinguish between them.

Re: Xbox One Getting DLNA Support
:/ Not sure why the 360 glitch came back.
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- detect 360.zip
- (23.86 KiB) Downloaded 613 times