Xbox One Getting DLNA Support
Re: Xbox One Getting DLNA Support
Seperate issue with UMS 5: 9 times out of 10, the XB1 reports "No devices found". It takes a number of attempts to get it to see UMS.
UMS 4 doesn't not have this issue.
Edit: I installed UMS 5 build aaaf6f7 today, and it seems to see the Xbox consistently.
UMS 4 doesn't not have this issue.
Edit: I installed UMS 5 build aaaf6f7 today, and it seems to see the Xbox consistently.
- Attachments
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- ums_dbg.zip
- UMS 5-a7d6b55d5 (no devices found)
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Last edited by Whogie on Mon Sep 29, 2014 4:28 pm, edited 2 times in total.
Re: Xbox One Getting DLNA Support
Also, I'm gonna bring this up again so that you may be able to replicate the root issue yourselves.

Windows Explorer on a networked machine does the same glitch if you navigate to UMS. It may be related to the Xbox's glitch.

Windows Explorer on a networked machine does the same glitch if you navigate to UMS. It may be related to the Xbox's glitch.
- Attachments
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- ums_dbg.zip
- UMS 5-a7d6b55d5 (Windows Explorer root issue)
- (22.05 KiB) Downloaded 715 times
- SharkHunter
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Re: Xbox One Getting DLNA Support
According to internet sources (and they can't be wrong now can they) the DLNA update should come in the october update of the firmware. This should mean that I hopefully could debug at home and I do suspect that the problem should be fixed. Stay tuned for updates...
We reject: kings, presidents and voting.
We believe in: rough consensus and running code.
We believe in: rough consensus and running code.
- SharkHunter
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Re: Xbox One Getting DLNA Support
Whogie - I might have seen something in the logs. I don't think it solves anything but could you please try and use the HTTPv1 engine? Simply look in the general config tab and uncheck the HTTP engine v2 box (and restart). This will (probably) don't solve a thing BUT it might give me more interesting logs.
We reject: kings, presidents and voting.
We believe in: rough consensus and running code.
We believe in: rough consensus and running code.
- SharkHunter
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Re: Xbox One Getting DLNA Support
UPDATE!!!!!!!!!!!!!!
I fixed it now! The problem was that XboxOne sent other stuff in the XML tags like
A note just. Disable the WMP and Xbox360 renders first since there is a overlap of render detection there. Or fix the detection string (I'll work on that next)...
I fixed it now! The problem was that XboxOne sent other stuff in the XML tags like
other renders just send <tag>. This caused UMS to not get the data that Xbox sent and it couldn't send the responses correctly. But I fixed that merged in in the 5.0.0 branch so just check out and test.<ObjectID xmlns:dt="urn:schemas-microsoft-com:datatypes" dt:dt="string">
A note just. Disable the WMP and Xbox360 renders first since there is a overlap of render detection there. Or fix the detection string (I'll work on that next)...
We reject: kings, presidents and voting.
We believe in: rough consensus and running code.
We believe in: rough consensus and running code.
Re: Xbox One Getting DLNA Support
Great spotting, SharkHunter!
For those who want to test, here's a version with the fix: http://www.spirton.com/uploads/UMS/UMS-f478c88.exe
Once someone confirms the fix we will release a new version with it.
For those who want to test, here's a version with the fix: http://www.spirton.com/uploads/UMS/UMS-f478c88.exe
Once someone confirms the fix we will release a new version with it.
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Re: Xbox One Getting DLNA Support
Tried the newest build with your fix. I Disabled WMP and 360 but UMS still detects unknown renderer and XboxOne.
And mkv files wont work. (Unfinished Profile?)
But i can browse my files just fine now.
But is there an option like in Serviio that UMS could detect my coverart in the folder? UMS shows my coverart but not integrated like with Serviio.
Basicly XboxOne Codecs are the same as PS3. You have to transcode DTS Audio to Ac3.
And mkv files wont work. (Unfinished Profile?)
But i can browse my files just fine now.
But is there an option like in Serviio that UMS could detect my coverart in the folder? UMS shows my coverart but not integrated like with Serviio.
Basicly XboxOne Codecs are the same as PS3. You have to transcode DTS Audio to Ac3.
Re: Xbox One Getting DLNA Support
I've attempted to improve MKV support in this version, please test it: http://www.spirton.com/uploads/UMS/UMS-2e928ef.exe
Also we do have cover art support, if it's not working it's a bug, are the covers using the same filename as the files?
Also we do have cover art support, if it's not working it's a bug, are the covers using the same filename as the files?
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Re: Xbox One Getting DLNA Support
Will test this version.
Will report back later or tomorrow.
Will report back later or tomorrow.

Re: Xbox One Getting DLNA Support
Awesome!
MKV is playing, but not ones with DTS. I tried disabling "Keep DTS tracks", but it still fails to launch.
I'll attach a log of me trying a DTS MKV (fails) and a AC3 MKV (works).
This fix fixed that Windows Explorer thing too.
MKV is playing, but not ones with DTS. I tried disabling "Keep DTS tracks", but it still fails to launch.
I'll attach a log of me trying a DTS MKV (fails) and a AC3 MKV (works).
This fix fixed that Windows Explorer thing too.

Yeah, testers generally get the update that's just about to come out. Hopefully you'll be in the next cycle of testing, and maybe they'll release DTS to MKV then.SharkHunter wrote:According to internet sources (and they can't be wrong now can they) the DLNA update should come in the october update of the firmware. This should mean that I hopefully could debug at home and I do suspect that the problem should be fixed. Stay tuned for updates...
- Attachments
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- ums_dbg.zip
- (150.64 KiB) Downloaded 748 times