PS4 now support DLNA!
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Re: PS4 now support DLNA!
Not sure if any of this is useful, but someone did some testing with PMS and found that dumping their transcoded files and playing them on PS4 via USB works. Something with the way the PS4 is requesting the stream over the network is messing it up apparently.SubJunk wrote:Thanks for the logs guys, unfortunately this means that my idea on how to fix transcoding to PS4 was incorrect, so I will have to have another idea (or someone else will). I'll have a think and try again
https://github.com/mine260309/ps3mediaserver/issues/1
Re: PS4 now support DLNA!
Hey guys,
Here are two updated builds to test if you can, it's really appreciated, as are logs
http://www.spirton.com/uploads/UMS/UMS-544112b.exe
http://www.spirton.com/uploads/UMS/UMS-ce9daae.exe
Here are two updated builds to test if you can, it's really appreciated, as are logs

http://www.spirton.com/uploads/UMS/UMS-544112b.exe
http://www.spirton.com/uploads/UMS/UMS-ce9daae.exe
Re: PS4 now support DLNA!
Sadly it still isn't working for me. (my .mov played fine, the other stuff does not)
Used clean install and everything for both versions you posted.
I'll attach logs later today.
Used clean install and everything for both versions you posted.
I'll attach logs later today.
Re: PS4 now support DLNA!
Not only via USB worked but also transcoded file streamed directly to PS4 by UMS/PMSNot sure if any of this is useful, but someone did some testing with PMS and found that dumping their transcoded files and playing them on PS4 via USB works. Something with the way the PS4 is requesting the stream over the network is messing it up apparently.
https://github.com/mine260309/ps3mediaserver/issues/1

Re: PS4 now support DLNA!
Yeah that is a normal condition for renderers - that they all use our transcoded files, they just expect them to be served differently, like with certain information in certain places or given up front. It's just a matter of finding out which information it wants and then we can give it 
Looking forward to those logs

Looking forward to those logs
Re: PS4 now support DLNA!
Ok so, here are some logs. I hope they are of some use.
The 554112b played my .mov but not my 10 bit mkv both using forced FFmpeg.
The ce9daae didn't show my .mov, only when entering the Transcode folder. I was able to play the .mov but only with the tsmuxer option, because this was the only one that showed up for the mov. (Maybe I messed up somehow.) The ce9daae also didn't play my 10 bit mkv using FFmpeg.
The 554112b played my .mov but not my 10 bit mkv both using forced FFmpeg.
The ce9daae didn't show my .mov, only when entering the Transcode folder. I was able to play the .mov but only with the tsmuxer option, because this was the only one that showed up for the mov. (Maybe I messed up somehow.) The ce9daae also didn't play my 10 bit mkv using FFmpeg.
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debug - ce9daae.log
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debug - 544112b.log
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Re: PS4 now support DLNA!
544112b:SubJunk wrote:Here are two updated builds to test if you can, it's really appreciated, as are logs
Code: Select all
flv1.flv - streamed fine with FFmpeg (trying outright did the tsmuxer crash)
transcode1.mkv - failed with manual attempt using FFmpeg transcode (trying outright also failed)
Code: Select all
flv1.flv - did not appear in initial file list on PS4 (did appear within TRANSCODE folder, but only had "no encoding" and "tsMuxeR" options - neither worked)
transcode1.mkv - failed with manual attempt using FFmpeg transcode (trying outright also failed)
Code: Select all
# Supported subtitle formats:
SupportedInternalSubtitlesFormats = SUBRIP,ASS
Re: PS4 now support DLNA!
Thanks a lot for the testing, it has given me some ideasmileleku wrote:Ok so, here are some logs. I hope they are of some use.
The 554112b played my .mov but not my 10 bit mkv both using forced FFmpeg.
The ce9daae didn't show my .mov, only when entering the Transcode folder. I was able to play the .mov but only with the tsmuxer option, because this was the only one that showed up for the mov. (Maybe I messed up somehow.) The ce9daae also didn't play my 10 bit mkv using FFmpeg.
Re: PS4 now support DLNA!
Thanks a lot for these logs. Could you please try again with FFmpeg set as the top engine? MEncoder was at the top in your config and that muddies the results.creighton wrote:544112b:SubJunk wrote:Here are two updated builds to test if you can, it's really appreciated, as are logsce9daae:Code: Select all
flv1.flv - streamed fine with FFmpeg (trying outright did the tsmuxer crash) transcode1.mkv - failed with manual attempt using FFmpeg transcode (trying outright also failed)
Another note for a future update, I had an MKV file last night that should have played directly but didn't (had to go into TRANSCODE and select "no encoding" for it to play). I checked out the file and it had internal subtitles, so I added the following to the PS4's conf file and now it plays directly:Code: Select all
flv1.flv - did not appear in initial file list on PS4 (did appear within TRANSCODE folder, but only had "no encoding" and "tsMuxeR" options - neither worked) transcode1.mkv - failed with manual attempt using FFmpeg transcode (trying outright also failed)
SUBRIP was what my file had, ASS was taken from the previously discussed Plex profile - no idea of its veracity.Code: Select all
# Supported subtitle formats: SupportedInternalSubtitlesFormats = SUBRIP,ASS
Does the PS4 actually display internal subtitles?
Re: PS4 now support DLNA!
Latest build to test
http://www.spirton.com/uploads/UMS/UMS-60101a0.exe please let me know how it goes
