Device spy how to
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Device spy how to
DeFlanko,thanks for the device spy how to.
Can you add a follow up post on translating that into the MediaInfo setup?
Can you add a follow up post on translating that into the MediaInfo setup?
Re: Device spy how to
So ok.. Device Spy is for identifying what your Renderer can handle...
Knowing that... if you MediaInfo your Media all you're doing at that point is checking to see if its Streamable (compatible)...
if your media is NOT compatible, then you can modify your CONF file to transcode the media into something usable for your renderer.
Knowing that... if you MediaInfo your Media all you're doing at that point is checking to see if its Streamable (compatible)...
if your media is NOT compatible, then you can modify your CONF file to transcode the media into something usable for your renderer.



Please remember to Upload your debug logs!
Universal Media Server Wiki!
"...functionality before beautification..."
Re: Device spy how to
Sorry DeFlanko, I didn't ask correctly what I was looking for.
Can you use the example you posted and make an example 'supported' table? For example, based on the screen shot in your bottom post, it would be:
Supported = f.lpcm m:audio/l16
Supported = f:jpg m:image/jpeg
Supported = f:png m:image/png
Supported = f:amr m:audio/mp4
Now, I see multiple audio/mp4 and here is where I personally start to get lost on how to configure/format the 'Supported' correctly. Can you determine the codec's supported from the protocol info as well, or only file types?
these type questions are why I think it would be helpful to see a live example of converting the spy info into the actual inputs in the renderer file.
thanks for looking at it!
Can you use the example you posted and make an example 'supported' table? For example, based on the screen shot in your bottom post, it would be:
Supported = f.lpcm m:audio/l16
Supported = f:jpg m:image/jpeg
Supported = f:png m:image/png
Supported = f:amr m:audio/mp4
Now, I see multiple audio/mp4 and here is where I personally start to get lost on how to configure/format the 'Supported' correctly. Can you determine the codec's supported from the protocol info as well, or only file types?
these type questions are why I think it would be helpful to see a live example of converting the spy info into the actual inputs in the renderer file.
thanks for looking at it!